{"status":true,"post":{"id":53042,"user_id":30,"status":1,"type":1,"orde":null,"notification_type":3,"static_post":0,"published_at":"2024-06-24 08:26:00","created_at":"2024-06-24T05:26:00.000000Z","updated_at":"2024-06-24T05:26:00.000000Z","edited_at":"2024-12-17 22:35:21","source_id":null,"post_id":53042,"is_featured":0,"title":"Global oyun pazar\u0131 Afrikal\u0131larla b\u00fcy\u00fcyor","slider_title":null,"slider_title_2":null,"slider_spot_title":null,"slider_spot_title_2":null,"home_title":null,"sub_title":null,"category_id":73,"description":"PROF. DR. AHMET KAVAS","content":"<p id=\"isPasted\" style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'><br><\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Video oyunlar\u0131ndan ge\u00e7en y\u0131l d\u00fcnya genelinde 350 milyar dolar gelir elde edildi. \u00dccretli oyunlar, artan gen\u00e7 n\u00fcfus ve geli\u015fen altyap\u0131 sistemleriyle birlikte k\u00fcresel has\u0131lat\u0131n her ge\u00e7en y\u0131l daha da artmas\u0131 \u00f6ng\u00f6r\u00fcl\u00fcyor.\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Gen\u00e7 n\u00fcfus bak\u0131m\u0131ndan 2050\u2019ye kadar her 4 ki\u015fiden birinin Afrikal\u0131 olaca\u011f\u0131 tahmin ediliyor. Geli\u015fen internet a\u011flar\u0131, \u00fcretilen mobil oyunlar ve k\u0131taya yat\u0131r\u0131mlar dikkate al\u0131nd\u0131\u011f\u0131nda, Afrika\u2019n\u0131n da e-spordaki pay\u0131n\u0131n h\u0131zla b\u00fcy\u00fcmesi bekleniyor.\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'><br><\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Teknoloji sayesinde g\u00fcnlerce, hatta aylarca u\u011fra\u015ft\u0131\u011f\u0131m\u0131z i\u015fler art\u0131k an\u0131nda \u00e7\u00f6z\u00fcl\u00fcrken geriye harcayacak \u00e7ok vakit kald\u0131. Ancak, bo\u015f zamanlar\u0131m\u0131z\u0131 dahi feda etmemize neden olan me\u015fgul ediciler o kadar \u00e7o\u011fald\u0131 ki, art\u0131k onlardan kopamayan ki\u015filerin say\u0131s\u0131 \u00e7\u0131\u011f gibi b\u00fcy\u00fcyor. T\u00fcm bunlar ticari anlamda yeni bir saha a\u00e7t\u0131 ve bu pazar\u0131n odak noktas\u0131 art\u0131k Afrika\u2019ya kaymaya ba\u015flad\u0131.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Afrika, 2000\u2019li y\u0131llarda t\u00fcm engellemelere ra\u011fmen kalk\u0131nma ve farkl\u0131 alanlarda \u00fcmit vaat eden geli\u015fmeler ya\u015f\u0131yor. Bunlardan biri de son d\u00f6nemde k\u0131tada h\u0131zla yay\u0131lan video ve sosyal ileti\u015fim a\u011flar\u0131 \u00fczerinden oynanan elektronik spor yani e-spor oyunlar\u0131. \u015eimdilerde sahayla ilgili \u00e7al\u0131\u015fan kurulu\u015flar\u0131n bu geli\u015fmelerin daha ne kadar ilerleme kaydedece\u011fi ve yeni s\u0131n\u0131rlar\u0131n\u0131n belirlenmesi ciddi merak konusu.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>GEN\u00c7 VE D\u0130NAM\u0130K N\u00dcFUS\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>T\u00fcrkiye\u2019de de bu oyunlara ilgi giderek artt\u0131. 2018\u2019de e-spor oynayanlar\u0131n say\u0131s\u0131 4 milyonu ge\u00e7mi\u015fti. Dahas\u0131 o d\u00f6nemde internet kullanan 46 milyon ki\u015fiden 29 milyonu az veya \u00e7ok bu tarz oyunlar\u0131 oynuyordu. Rakiplerle beraber oynanan e-spor oyunlar\u0131, Afrika\u2019da g\u00fcn ge\u00e7tik\u00e7e yayg\u0131nla\u015f\u0131yor. \u00d6yle ki, oyun analiz \u015firketi Newzoo ve G\u00fcney Afrikal\u0131 bir oyun platformu olan Carry1st taraf\u0131ndan haz\u0131rlanan rapora g\u00f6re, 2015 y\u0131l\u0131nda 77 milyon olan oyuncu say\u0131s\u0131 2021\u2019de 3 kat\u0131na \u00e7\u0131karak 186 milyon ki\u015fiye ula\u015ft\u0131. Bu art\u0131\u015ftaki en b\u00fcy\u00fck sebep, ak\u0131ll\u0131 telefonlar ve tabletlerde rekabet oyunlar\u0131n\u0131n oynanabilmesi. Art\u0131k ortak kanaat, Afrika\u2019n\u0131n oyun d\u00fcnyas\u0131ndaki pazar pay\u0131n\u0131 art\u0131raca\u011f\u0131 y\u00f6n\u00fcnde. \u00c7\u00fcnk\u00fc d\u00fcnya genelinde ya\u015flanan bir n\u00fcfus varken, Afrika k\u0131tas\u0131 gen\u00e7 ve dinamik bir n\u00fcfusa sahip.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>1 M\u0130LYAR DOLARI A\u015eACAK<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Bir\u00e7ok ki\u015fi ak\u0131ll\u0131 telefon veya tabletlerinde \u00fccretsiz oyunlarla vakit ge\u00e7irse de \u00f6nemli say\u0131da kullan\u0131c\u0131 \u00fccret \u00f6deyerek oyun oynuyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Bu durum, mobil bankac\u0131l\u0131\u011f\u0131n da devreye girmesini sa\u011fl\u0131yor. 2021\u2019de oyun i\u00e7in harcamalar y\u00fczde 8.7 artt\u0131. \u00dccret \u00f6deyerek oyun oynayanlar sayesinde 2022\u2019de elde edilen gelir, 860 milyon dolar\u0131 ge\u00e7ti. Newzoo\u2019nun verilerine g\u00f6re, 2024\u2019te bu rakam\u0131n 1 milyar dolar\u0131 a\u015faca\u011f\u0131 \u00f6ng\u00f6r\u00fcl\u00fcyor. Hatta baz\u0131 tahminler, bu rakam\u0131n iki kat\u0131na \u00e7\u0131karak 2 milyar 150 milyon dolara ula\u015faca\u011f\u0131n\u0131 belirtiyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Y\u0131ll\u0131k bile\u015fik b\u00fcy\u00fcme oran\u0131 hesaplamalar\u0131na g\u00f6re, 2024-2029 aras\u0131nda Afrika k\u0131tas\u0131nda y\u00fczde 11.62\u2019nin \u00fczerinde bir b\u00fcy\u00fcme ya\u015fanaca\u011f\u0131 tahmin ediliyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>B\u0130R\u00c7OK ALANI ETK\u0130L\u0130YOR<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>1995 y\u0131l\u0131nda, mobil operat\u00f6rleri bir araya getirmek ve sekt\u00f6rdeki geli\u015fmeleri takip etmek amac\u0131yla The GSM Association (GSMA) kuruldu. Bu dernek, Afrika\u2019da da \u00f6nemli bir rol oynuyor. 2021\u2019de Afrika genelinde mobil telefon kullan\u0131c\u0131 say\u0131s\u0131 560 milyonu a\u015farak, k\u0131ta n\u00fcfusunun y\u00fczde 51\u2019ine ula\u015ft\u0131. 2030 y\u0131l\u0131nda bu oran\u0131n y\u00fczde 88\u2019e \u00e7\u0131kaca\u011f\u0131 tahmin ediliyor. Bu art\u0131\u015f, daha fazla insan\u0131n \u00e7evrimi\u00e7i oyun platformlar\u0131na ilgisini art\u0131racak. Bunun arkas\u0131nda birka\u00e7 neden var. \u00d6ncelikle, 5G gibi h\u0131zl\u0131 internet ba\u011flant\u0131lar\u0131n\u0131n yayg\u0131nla\u015fmas\u0131, artan kentle\u015fme ve y\u00fckselen gelir d\u00fczeyleri bu ilgiyi art\u0131r\u0131yor. Ayr\u0131ca, Covid-19 salg\u0131n\u0131 s\u0131ras\u0131nda evde kalan insanlar\u0131n \u00e7evrimi\u00e7i oyunlara y\u00f6nelmesi de \u00f6nemli bir etken oldu. Bu geli\u015fmeler, bir\u00e7ok \u00fclkede az bulunan ve pahal\u0131 olan konsol pazar\u0131n\u0131n geni\u015flemesini sa\u011flayacak. e-spor oyuncular\u0131 ve tak\u0131mlar\u0131n\u0131n, k\u00fcresel rekabette yer alabilmek i\u00e7in oyun ekipmanlar\u0131na eri\u015fim, antrenmanlara kat\u0131l\u0131m ve turnuvalara seyahat edebilme imkan\u0131 bulmalar\u0131 gerekiyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00d6te yandan, video oyunlar\u0131 ve e-spor i\u00e7in gerekli t\u00fcm malzeme k\u0131ta d\u0131\u015f\u0131ndaki \u00fcretici \u00fclkelerden ithal ediliyor. Dahas\u0131 hen\u00fcz internete ula\u015f\u0131m\u0131n s\u0131n\u0131rl\u0131 olmas\u0131, h\u0131zl\u0131 internet a\u011f\u0131n\u0131n yayg\u0131nla\u015fmas\u0131, y\u00fcksek maliyetler, siber g\u00fcvenlikle ilgili ciddi s\u0131k\u0131nt\u0131lar, oyun yaz\u0131l\u0131m ve donan\u0131m\u0131n\u0131n sat\u0131n al\u0131nmas\u0131, hatta bulunabilmesi gibi meseleler yeterli seviyede a\u015f\u0131labilmi\u015f de\u011fil.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>TURNUVALAR KITAYA YAYILMALI<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Video oyunlar\u0131 ve e-spor i\u00e7in d\u00fcnya genelinde yap\u0131lan uluslararas\u0131 turnuvalar\u0131n, G\u00fcney Afrika d\u0131\u015f\u0131nda da yayg\u0131nla\u015fmas\u0131 gerekiyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Bu turnuvalar, oyunculara yaln\u0131zca yeteneklerini sergileme ve \u00f6d\u00fcl kazanma f\u0131rsat\u0131 vermekle kalm\u0131yor, ayn\u0131 zamanda k\u0131ta i\u00e7i ve di\u011fer k\u0131talar aras\u0131nda geni\u015f bir toplulu\u011fun par\u00e7as\u0131 olma imkan\u0131 sunuyor. Mevcut e-spor turnuvalar\u0131nda sergilenen ba\u015far\u0131 ve beceri, Afrika\u2019daki ilgili \u015firketlerin sponsor bulmalar\u0131n\u0131 da kolayla\u015ft\u0131r\u0131yor. Afrikal\u0131 gen\u00e7 yetenekler, bu sayede ABD, Japonya ve Avrupa pazarlar\u0131nda deneyimli siber atletlerle e\u015fit \u015fartlara kavu\u015fma f\u0131rsat\u0131 buluyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>OYUNLARA KAR\u015eI ALGI DE\u011e\u0130\u015eMEL\u0130<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Video oyunlar\u0131 ve e-spor i\u00e7in gerekli alt yap\u0131 sa\u011fland\u0131\u011f\u0131 takdirde Afrika, kullan\u0131m say\u0131s\u0131 bak\u0131m\u0131ndan Hindistan\u2019\u0131 yakalayabilir. Ancak, bu alanda ba\u015far\u0131l\u0131 ve yetenekli gen\u00e7lerin hen\u00fcz yeterince kabul g\u00f6rmemesi, \u00f6nemli bir handikap. e-spor, k\u0131tada hen\u00fcz rekabet\u00e7i ve kazan\u00e7 getiren bir alan olarak g\u00f6r\u00fclm\u00fcyor ve \u00e7o\u011funlukla sadece zevk ve e\u011flence olarak de\u011ferlendiriliyor. K\u0131ta insan\u0131, bu durumu de\u011fi\u015ftirmenin ve etkin \u00e7evrelerle yar\u0131\u015facak seviyeye gelmenin yollar\u0131n\u0131 ar\u0131yor. e-sporun ticari de\u011feri kadar sosyal konumunun da fark\u0131ndal\u0131k olu\u015fturmas\u0131, sekt\u00f6r\u00fcn b\u00fcy\u00fcmesini sa\u011flayacak. Bu de\u011fi\u015fim, e-sporun hem ekonomik hem de toplumsal a\u00e7\u0131dan daha fazla kabul g\u00f6rmesine ve geli\u015fmesine katk\u0131 sunacak.<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>YERELE A\u0130T OYUNLAR \u00dcRET\u0130L\u0130YOR<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Video oyunlar\u0131, bir\u00e7ok k\u00fclt\u00fcr\u00fcn tesiri alt\u0131nda kalarak \u00fcretiliyor. Hikayeli oyunlar, \u00fcretildi\u011fi co\u011frafyalar\u0131n aidiyetlerini yans\u0131t\u0131yor. Haliyle Afrikal\u0131 oyuncular fark\u0131na varmadan kendilerine ait olmayan konular\u0131n i\u015flendi\u011fi oyunlar\u0131 oynuyor. \u015eimdilerde oyun \u00fcreticileri bunun ciddi bir eksikli\u011fini fark edip yerele ait konular\u0131n da i\u015flenmesine a\u011f\u0131rl\u0131k veriyor. Art\u0131k Afrika\u2019dan da oyun hikayeleri ve karakterleri olu\u015fturuluyor. Yak\u0131n gelecekte Afrikal\u0131 oyuncular kendi de\u011ferlerine sahip kahramanlar\u0131n\u0131n yans\u0131t\u0131ld\u0131\u011f\u0131 oyunlarla daha yo\u011fun bulu\u015facak.<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>HER 4 GEN\u00c7TEN 1\u2019\u0130 AFR\u0130KALI<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Afrika genelinde video oyun pazar\u0131n\u0131n 2024 sonunda 4.3 milyar dolarl\u0131k bir hacme ula\u015fmas\u0131 bekleniyor. \u00d6te yandan, 2027 y\u0131l\u0131na kadar pazar hacminin 5.5 milyar dolara ula\u015fmas\u0131 ve oyuncu say\u0131s\u0131n\u0131n 213 milyona y\u00fckselmesi bekleniyor. Bu arada Afrikal\u0131 internet kullan\u0131c\u0131lar\u0131n\u0131n oran\u0131, 2023\u2019te y\u00fczde 13 artt\u0131. 2017\u2019de ise bu oran hen\u00fcz y\u00fczde 9 seviyesindeydi. Art\u0131k k\u0131ta n\u00fcfusunun y\u00fczde 40\u2019\u0131n \u00fczerindeki k\u0131sm\u0131 internete ba\u011flanabiliyor. Bu geli\u015fme, ticari anlamda da b\u00fcy\u00fck bir hareketlilik sa\u011flayacak. Gen\u00e7 n\u00fcfus bak\u0131m\u0131ndan 2050\u2019ye kadar her 4 ki\u015fiden birinin Afrikal\u0131 olaca\u011f\u0131 tahmin ediliyor. Artan ak\u0131ll\u0131 telefon say\u0131s\u0131yla birlikte mobil oyunlar Afrika\u2019da da d\u00fcnyan\u0131n di\u011fer b\u00f6lgelerinde oldu\u011fu gibi bask\u0131n e\u011flence bi\u00e7imi haline gelecek. Bu, Afrikal\u0131lar\u0131n g\u00fcnl\u00fck hayat\u0131nda oyun oynama ve e\u011flence k\u00fclt\u00fcr\u00fcne ciddi katk\u0131 sa\u011flayacak. T\u00fcm bu geli\u015fmeler, do\u011frudan veya dolayl\u0131 olarak g\u00f6zle g\u00f6r\u00fcl\u00fcr bir ekonomik al\u0131\u015fveri\u015fi beraberinde getirecek. D\u00fcnya genelinde 2023 y\u0131l\u0131nda oyun sekt\u00f6r\u00fcnden 350 milyar dolarl\u0131k has\u0131lat elde edildi. Afrika\u2019n\u0131n da bu pastadan ald\u0131\u011f\u0131 pay\u0131n h\u0131zla b\u00fcy\u00fcmesi bekleniyor. Afrika, video oyunlar\u0131 ve teknoloji alan\u0131nda sadece t\u00fcketici de\u011fil, ayn\u0131 zamanda \u00fcretici olarak da \u00f6nemli bir konum elde ediyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Bu geli\u015fme, k\u0131tan\u0131n ekonomik ve teknolojik kalk\u0131nmas\u0131na ciddi katk\u0131lar sa\u011fl\u0131yor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>16-24 YA\u015e ARASI GEN\u00c7LER\u0130N SAYISI FAZLA<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Organize video oyunu yar\u0131\u015fmalar\u0131 olarak bilinen elektronik spor dal\u0131nda yar\u0131\u015fanlara siber atlet deniyor ve bu oyuncular genellikle 16-24 ya\u015f aral\u0131\u011f\u0131nda yo\u011funla\u015f\u0131yor. e-spor, profesyonel oyuncular aras\u0131nda ve profesyonel organizasyonlar ile d\u00fczenlendi\u011finde bu ismi al\u0131yor. Elektronik sporun pop\u00fcler oyun t\u00fcrleri aras\u0131nda strateji oyunlar\u0131, d\u00f6v\u00fc\u015f oyunlar\u0131 ve birinci \u015fah\u0131s ni\u015fanc\u0131 oyunlar\u0131 bulunuyor. Profesyonel d\u00fczeyde d\u00fczenlenen turnuvalar, d\u00fcnya genelinde milyonlarca izleyiciye ula\u015farak b\u00fcy\u00fck ilgi g\u00f6r\u00fcyor.<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>KITANIN L\u0130DER\u0130 N\u0130JERYA<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Afrika genelinde e-spor ve video oyunlar\u0131nda lider \u00fclke G\u00fcney Afrika iken, Nijerya 2022\u2019de az farkla \u00f6ne ge\u00e7ti ve k\u0131tadaki liderli\u011fini s\u00fcrd\u00fcr\u00fcyor. K\u0131tan\u0131n en b\u00fcy\u00fck video oyunu pazar\u0131 haline gelen Nijerya, y\u0131ll\u0131k 250 milyon dolarl\u0131k bir gelire ula\u015ft\u0131. Nijerya\u2019y\u0131 236 milyon dolarla G\u00fcney Afrika, 46 milyon dolarla Kenya, 42 milyon dolarla Etiyopya ve 34 milyon dolarla Gana takip ediyor. Etiyopya, y\u00fczde 13\u2019l\u00fck art\u0131\u015fla en h\u0131zl\u0131 b\u00fcy\u00fcyen pazar konumunda. Pazarda en g\u00fc\u00e7l\u00fc 8 \u00fclke aras\u0131nda Nijerya ve G\u00fcney Afrika\u2019n\u0131n toplam geliri, k\u0131tadaki di\u011fer etkin \u00fclkelerin iki kat\u0131ndan daha fazla. Nijerya ve G\u00fcney Afrika, e-spor ve video oyunlar\u0131 alan\u0131nda Afrika\u2019n\u0131n gelece\u011fini \u015fekillendiren ba\u015fl\u0131ca \u00fclkeler olarak dikkat \u00e7ekiyor.<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>YATIRIMLAR ARTIYOR<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Uluslararas\u0131 \u015firketlerden k\u0131taya yat\u0131r\u0131mlar da art\u0131yor. Bu \u00f6rneklerden biri de elektronik d\u00fcnyas\u0131n\u0131n \u00f6nc\u00fclerinden Sony, Afrika\u2019da kurdu\u011fu Sony Innovation Fund ile k\u0131tadaki taleplere cevap veriyor. Bu kapsamda, Carry1st ile Sony Ventures Corporation aras\u0131nda ortakl\u0131k kurulmu\u015f durumda. Nijerya, Fas ve Cezayir gibi \u00fclkelerde konsol oyunlar\u0131na ilgi devaml\u0131 y\u00fckseli\u015fte. Afrikal\u0131 yaz\u0131l\u0131mc\u0131lar ve oyun pazarlamac\u0131lar\u0131, video oyunlar\u0131 alan\u0131nda b\u00fcy\u00fck ticari i\u015flemlerin varl\u0131\u011f\u0131n\u0131n fark\u0131nda. Sadece G\u00fcney Afrikal\u0131 Mediatek \u015firketi, ge\u00e7en sene Oppo ve Xiaomi ile i\u015fbirli\u011fi yaparak \u00fcretti\u011fi 10 farkl\u0131 ak\u0131ll\u0131 telefon markas\u0131n\u0131 piyasaya s\u00fcrerek, cep telefonlar\u0131n\u0131n sadece ileti\u015fim arac\u0131 olmaktan \u00e7\u0131k\u0131p, k\u0131tada insanlar\u0131n en \u00f6nemli e\u011flence vas\u0131tas\u0131 haline gelmesini sa\u011flad\u0131.\u00a0<\/span><\/p>","slug":"global-oyun-pazari-afrikalilarla-buyuyor","tags":null,"meta_title":null,"meta_description":null,"meta_keywords":null,"news_cover_min":"\/front\/uploads\/blog\/thumbnail\/171917640062IpgvSNDnWPno7.webp","news_cover":null,"news_video_min":null,"news_video":null,"view_count":16066,"cropped_1200x675":null,"user":{"id":30,"name":"AHMET","surname":"KAVAS","email":"prof-dr-ahmet-kavas@gmail.com","slug":"prof-dr-ahmet-kavas","avatar":"\/front\/uploads\/avatar\/17336916002RXDhDXyMw3kEXW.webp","status":1,"role":1,"email_verified_at":null,"orde":null,"created_at":"2022-10-24T11:09:13.000000Z","updated_at":"2024-12-18T09:44:44.000000Z","seo_title":null,"seo_description":null},"translations":[{"id":53168,"is_featured":0,"is_amp":0,"is_ads":0,"ads_link":null,"post_id":53042,"locale":"tr","category_id":73,"title":"Global oyun pazar\u0131 Afrikal\u0131larla b\u00fcy\u00fcyor","home_title":null,"sub_title":null,"slider_title":null,"slider_title_2":null,"slider_spot_title":null,"slider_spot_title_2":null,"subtitleuse":0,"description":"PROF. 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AHMET KAVAS","content":"<p id=\"isPasted\" style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'><br><\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Video oyunlar\u0131ndan ge\u00e7en y\u0131l d\u00fcnya genelinde 350 milyar dolar gelir elde edildi. \u00dccretli oyunlar, artan gen\u00e7 n\u00fcfus ve geli\u015fen altyap\u0131 sistemleriyle birlikte k\u00fcresel has\u0131lat\u0131n her ge\u00e7en y\u0131l daha da artmas\u0131 \u00f6ng\u00f6r\u00fcl\u00fcyor.\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Gen\u00e7 n\u00fcfus bak\u0131m\u0131ndan 2050\u2019ye kadar her 4 ki\u015fiden birinin Afrikal\u0131 olaca\u011f\u0131 tahmin ediliyor. Geli\u015fen internet a\u011flar\u0131, \u00fcretilen mobil oyunlar ve k\u0131taya yat\u0131r\u0131mlar dikkate al\u0131nd\u0131\u011f\u0131nda, Afrika\u2019n\u0131n da e-spordaki pay\u0131n\u0131n h\u0131zla b\u00fcy\u00fcmesi bekleniyor.\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'><br><\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Teknoloji sayesinde g\u00fcnlerce, hatta aylarca u\u011fra\u015ft\u0131\u011f\u0131m\u0131z i\u015fler art\u0131k an\u0131nda \u00e7\u00f6z\u00fcl\u00fcrken geriye harcayacak \u00e7ok vakit kald\u0131. Ancak, bo\u015f zamanlar\u0131m\u0131z\u0131 dahi feda etmemize neden olan me\u015fgul ediciler o kadar \u00e7o\u011fald\u0131 ki, art\u0131k onlardan kopamayan ki\u015filerin say\u0131s\u0131 \u00e7\u0131\u011f gibi b\u00fcy\u00fcyor. T\u00fcm bunlar ticari anlamda yeni bir saha a\u00e7t\u0131 ve bu pazar\u0131n odak noktas\u0131 art\u0131k Afrika\u2019ya kaymaya ba\u015flad\u0131.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Afrika, 2000\u2019li y\u0131llarda t\u00fcm engellemelere ra\u011fmen kalk\u0131nma ve farkl\u0131 alanlarda \u00fcmit vaat eden geli\u015fmeler ya\u015f\u0131yor. Bunlardan biri de son d\u00f6nemde k\u0131tada h\u0131zla yay\u0131lan video ve sosyal ileti\u015fim a\u011flar\u0131 \u00fczerinden oynanan elektronik spor yani e-spor oyunlar\u0131. \u015eimdilerde sahayla ilgili \u00e7al\u0131\u015fan kurulu\u015flar\u0131n bu geli\u015fmelerin daha ne kadar ilerleme kaydedece\u011fi ve yeni s\u0131n\u0131rlar\u0131n\u0131n belirlenmesi ciddi merak konusu.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>GEN\u00c7 VE D\u0130NAM\u0130K N\u00dcFUS\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>T\u00fcrkiye\u2019de de bu oyunlara ilgi giderek artt\u0131. 2018\u2019de e-spor oynayanlar\u0131n say\u0131s\u0131 4 milyonu ge\u00e7mi\u015fti. Dahas\u0131 o d\u00f6nemde internet kullanan 46 milyon ki\u015fiden 29 milyonu az veya \u00e7ok bu tarz oyunlar\u0131 oynuyordu. Rakiplerle beraber oynanan e-spor oyunlar\u0131, Afrika\u2019da g\u00fcn ge\u00e7tik\u00e7e yayg\u0131nla\u015f\u0131yor. \u00d6yle ki, oyun analiz \u015firketi Newzoo ve G\u00fcney Afrikal\u0131 bir oyun platformu olan Carry1st taraf\u0131ndan haz\u0131rlanan rapora g\u00f6re, 2015 y\u0131l\u0131nda 77 milyon olan oyuncu say\u0131s\u0131 2021\u2019de 3 kat\u0131na \u00e7\u0131karak 186 milyon ki\u015fiye ula\u015ft\u0131. Bu art\u0131\u015ftaki en b\u00fcy\u00fck sebep, ak\u0131ll\u0131 telefonlar ve tabletlerde rekabet oyunlar\u0131n\u0131n oynanabilmesi. Art\u0131k ortak kanaat, Afrika\u2019n\u0131n oyun d\u00fcnyas\u0131ndaki pazar pay\u0131n\u0131 art\u0131raca\u011f\u0131 y\u00f6n\u00fcnde. \u00c7\u00fcnk\u00fc d\u00fcnya genelinde ya\u015flanan bir n\u00fcfus varken, Afrika k\u0131tas\u0131 gen\u00e7 ve dinamik bir n\u00fcfusa sahip.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>1 M\u0130LYAR DOLARI A\u015eACAK<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Bir\u00e7ok ki\u015fi ak\u0131ll\u0131 telefon veya tabletlerinde \u00fccretsiz oyunlarla vakit ge\u00e7irse de \u00f6nemli say\u0131da kullan\u0131c\u0131 \u00fccret \u00f6deyerek oyun oynuyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Bu durum, mobil bankac\u0131l\u0131\u011f\u0131n da devreye girmesini sa\u011fl\u0131yor. 2021\u2019de oyun i\u00e7in harcamalar y\u00fczde 8.7 artt\u0131. \u00dccret \u00f6deyerek oyun oynayanlar sayesinde 2022\u2019de elde edilen gelir, 860 milyon dolar\u0131 ge\u00e7ti. Newzoo\u2019nun verilerine g\u00f6re, 2024\u2019te bu rakam\u0131n 1 milyar dolar\u0131 a\u015faca\u011f\u0131 \u00f6ng\u00f6r\u00fcl\u00fcyor. Hatta baz\u0131 tahminler, bu rakam\u0131n iki kat\u0131na \u00e7\u0131karak 2 milyar 150 milyon dolara ula\u015faca\u011f\u0131n\u0131 belirtiyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Y\u0131ll\u0131k bile\u015fik b\u00fcy\u00fcme oran\u0131 hesaplamalar\u0131na g\u00f6re, 2024-2029 aras\u0131nda Afrika k\u0131tas\u0131nda y\u00fczde 11.62\u2019nin \u00fczerinde bir b\u00fcy\u00fcme ya\u015fanaca\u011f\u0131 tahmin ediliyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>B\u0130R\u00c7OK ALANI ETK\u0130L\u0130YOR<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>1995 y\u0131l\u0131nda, mobil operat\u00f6rleri bir araya getirmek ve sekt\u00f6rdeki geli\u015fmeleri takip etmek amac\u0131yla The GSM Association (GSMA) kuruldu. Bu dernek, Afrika\u2019da da \u00f6nemli bir rol oynuyor. 2021\u2019de Afrika genelinde mobil telefon kullan\u0131c\u0131 say\u0131s\u0131 560 milyonu a\u015farak, k\u0131ta n\u00fcfusunun y\u00fczde 51\u2019ine ula\u015ft\u0131. 2030 y\u0131l\u0131nda bu oran\u0131n y\u00fczde 88\u2019e \u00e7\u0131kaca\u011f\u0131 tahmin ediliyor. Bu art\u0131\u015f, daha fazla insan\u0131n \u00e7evrimi\u00e7i oyun platformlar\u0131na ilgisini art\u0131racak. Bunun arkas\u0131nda birka\u00e7 neden var. \u00d6ncelikle, 5G gibi h\u0131zl\u0131 internet ba\u011flant\u0131lar\u0131n\u0131n yayg\u0131nla\u015fmas\u0131, artan kentle\u015fme ve y\u00fckselen gelir d\u00fczeyleri bu ilgiyi art\u0131r\u0131yor. Ayr\u0131ca, Covid-19 salg\u0131n\u0131 s\u0131ras\u0131nda evde kalan insanlar\u0131n \u00e7evrimi\u00e7i oyunlara y\u00f6nelmesi de \u00f6nemli bir etken oldu. Bu geli\u015fmeler, bir\u00e7ok \u00fclkede az bulunan ve pahal\u0131 olan konsol pazar\u0131n\u0131n geni\u015flemesini sa\u011flayacak. e-spor oyuncular\u0131 ve tak\u0131mlar\u0131n\u0131n, k\u00fcresel rekabette yer alabilmek i\u00e7in oyun ekipmanlar\u0131na eri\u015fim, antrenmanlara kat\u0131l\u0131m ve turnuvalara seyahat edebilme imkan\u0131 bulmalar\u0131 gerekiyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00d6te yandan, video oyunlar\u0131 ve e-spor i\u00e7in gerekli t\u00fcm malzeme k\u0131ta d\u0131\u015f\u0131ndaki \u00fcretici \u00fclkelerden ithal ediliyor. Dahas\u0131 hen\u00fcz internete ula\u015f\u0131m\u0131n s\u0131n\u0131rl\u0131 olmas\u0131, h\u0131zl\u0131 internet a\u011f\u0131n\u0131n yayg\u0131nla\u015fmas\u0131, y\u00fcksek maliyetler, siber g\u00fcvenlikle ilgili ciddi s\u0131k\u0131nt\u0131lar, oyun yaz\u0131l\u0131m ve donan\u0131m\u0131n\u0131n sat\u0131n al\u0131nmas\u0131, hatta bulunabilmesi gibi meseleler yeterli seviyede a\u015f\u0131labilmi\u015f de\u011fil.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>TURNUVALAR KITAYA YAYILMALI<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Video oyunlar\u0131 ve e-spor i\u00e7in d\u00fcnya genelinde yap\u0131lan uluslararas\u0131 turnuvalar\u0131n, G\u00fcney Afrika d\u0131\u015f\u0131nda da yayg\u0131nla\u015fmas\u0131 gerekiyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Bu turnuvalar, oyunculara yaln\u0131zca yeteneklerini sergileme ve \u00f6d\u00fcl kazanma f\u0131rsat\u0131 vermekle kalm\u0131yor, ayn\u0131 zamanda k\u0131ta i\u00e7i ve di\u011fer k\u0131talar aras\u0131nda geni\u015f bir toplulu\u011fun par\u00e7as\u0131 olma imkan\u0131 sunuyor. Mevcut e-spor turnuvalar\u0131nda sergilenen ba\u015far\u0131 ve beceri, Afrika\u2019daki ilgili \u015firketlerin sponsor bulmalar\u0131n\u0131 da kolayla\u015ft\u0131r\u0131yor. Afrikal\u0131 gen\u00e7 yetenekler, bu sayede ABD, Japonya ve Avrupa pazarlar\u0131nda deneyimli siber atletlerle e\u015fit \u015fartlara kavu\u015fma f\u0131rsat\u0131 buluyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>OYUNLARA KAR\u015eI ALGI DE\u011e\u0130\u015eMEL\u0130<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Video oyunlar\u0131 ve e-spor i\u00e7in gerekli alt yap\u0131 sa\u011fland\u0131\u011f\u0131 takdirde Afrika, kullan\u0131m say\u0131s\u0131 bak\u0131m\u0131ndan Hindistan\u2019\u0131 yakalayabilir. Ancak, bu alanda ba\u015far\u0131l\u0131 ve yetenekli gen\u00e7lerin hen\u00fcz yeterince kabul g\u00f6rmemesi, \u00f6nemli bir handikap. e-spor, k\u0131tada hen\u00fcz rekabet\u00e7i ve kazan\u00e7 getiren bir alan olarak g\u00f6r\u00fclm\u00fcyor ve \u00e7o\u011funlukla sadece zevk ve e\u011flence olarak de\u011ferlendiriliyor. K\u0131ta insan\u0131, bu durumu de\u011fi\u015ftirmenin ve etkin \u00e7evrelerle yar\u0131\u015facak seviyeye gelmenin yollar\u0131n\u0131 ar\u0131yor. e-sporun ticari de\u011feri kadar sosyal konumunun da fark\u0131ndal\u0131k olu\u015fturmas\u0131, sekt\u00f6r\u00fcn b\u00fcy\u00fcmesini sa\u011flayacak. Bu de\u011fi\u015fim, e-sporun hem ekonomik hem de toplumsal a\u00e7\u0131dan daha fazla kabul g\u00f6rmesine ve geli\u015fmesine katk\u0131 sunacak.<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>YERELE A\u0130T OYUNLAR \u00dcRET\u0130L\u0130YOR<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Video oyunlar\u0131, bir\u00e7ok k\u00fclt\u00fcr\u00fcn tesiri alt\u0131nda kalarak \u00fcretiliyor. Hikayeli oyunlar, \u00fcretildi\u011fi co\u011frafyalar\u0131n aidiyetlerini yans\u0131t\u0131yor. Haliyle Afrikal\u0131 oyuncular fark\u0131na varmadan kendilerine ait olmayan konular\u0131n i\u015flendi\u011fi oyunlar\u0131 oynuyor. \u015eimdilerde oyun \u00fcreticileri bunun ciddi bir eksikli\u011fini fark edip yerele ait konular\u0131n da i\u015flenmesine a\u011f\u0131rl\u0131k veriyor. Art\u0131k Afrika\u2019dan da oyun hikayeleri ve karakterleri olu\u015fturuluyor. Yak\u0131n gelecekte Afrikal\u0131 oyuncular kendi de\u011ferlerine sahip kahramanlar\u0131n\u0131n yans\u0131t\u0131ld\u0131\u011f\u0131 oyunlarla daha yo\u011fun bulu\u015facak.<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>HER 4 GEN\u00c7TEN 1\u2019\u0130 AFR\u0130KALI<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Afrika genelinde video oyun pazar\u0131n\u0131n 2024 sonunda 4.3 milyar dolarl\u0131k bir hacme ula\u015fmas\u0131 bekleniyor. \u00d6te yandan, 2027 y\u0131l\u0131na kadar pazar hacminin 5.5 milyar dolara ula\u015fmas\u0131 ve oyuncu say\u0131s\u0131n\u0131n 213 milyona y\u00fckselmesi bekleniyor. Bu arada Afrikal\u0131 internet kullan\u0131c\u0131lar\u0131n\u0131n oran\u0131, 2023\u2019te y\u00fczde 13 artt\u0131. 2017\u2019de ise bu oran hen\u00fcz y\u00fczde 9 seviyesindeydi. Art\u0131k k\u0131ta n\u00fcfusunun y\u00fczde 40\u2019\u0131n \u00fczerindeki k\u0131sm\u0131 internete ba\u011flanabiliyor. Bu geli\u015fme, ticari anlamda da b\u00fcy\u00fck bir hareketlilik sa\u011flayacak. Gen\u00e7 n\u00fcfus bak\u0131m\u0131ndan 2050\u2019ye kadar her 4 ki\u015fiden birinin Afrikal\u0131 olaca\u011f\u0131 tahmin ediliyor. Artan ak\u0131ll\u0131 telefon say\u0131s\u0131yla birlikte mobil oyunlar Afrika\u2019da da d\u00fcnyan\u0131n di\u011fer b\u00f6lgelerinde oldu\u011fu gibi bask\u0131n e\u011flence bi\u00e7imi haline gelecek. Bu, Afrikal\u0131lar\u0131n g\u00fcnl\u00fck hayat\u0131nda oyun oynama ve e\u011flence k\u00fclt\u00fcr\u00fcne ciddi katk\u0131 sa\u011flayacak. T\u00fcm bu geli\u015fmeler, do\u011frudan veya dolayl\u0131 olarak g\u00f6zle g\u00f6r\u00fcl\u00fcr bir ekonomik al\u0131\u015fveri\u015fi beraberinde getirecek. D\u00fcnya genelinde 2023 y\u0131l\u0131nda oyun sekt\u00f6r\u00fcnden 350 milyar dolarl\u0131k has\u0131lat elde edildi. Afrika\u2019n\u0131n da bu pastadan ald\u0131\u011f\u0131 pay\u0131n h\u0131zla b\u00fcy\u00fcmesi bekleniyor. Afrika, video oyunlar\u0131 ve teknoloji alan\u0131nda sadece t\u00fcketici de\u011fil, ayn\u0131 zamanda \u00fcretici olarak da \u00f6nemli bir konum elde ediyor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Bu geli\u015fme, k\u0131tan\u0131n ekonomik ve teknolojik kalk\u0131nmas\u0131na ciddi katk\u0131lar sa\u011fl\u0131yor.\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>16-24 YA\u015e ARASI GEN\u00c7LER\u0130N SAYISI FAZLA<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Organize video oyunu yar\u0131\u015fmalar\u0131 olarak bilinen elektronik spor dal\u0131nda yar\u0131\u015fanlara siber atlet deniyor ve bu oyuncular genellikle 16-24 ya\u015f aral\u0131\u011f\u0131nda yo\u011funla\u015f\u0131yor. e-spor, profesyonel oyuncular aras\u0131nda ve profesyonel organizasyonlar ile d\u00fczenlendi\u011finde bu ismi al\u0131yor. Elektronik sporun pop\u00fcler oyun t\u00fcrleri aras\u0131nda strateji oyunlar\u0131, d\u00f6v\u00fc\u015f oyunlar\u0131 ve birinci \u015fah\u0131s ni\u015fanc\u0131 oyunlar\u0131 bulunuyor. Profesyonel d\u00fczeyde d\u00fczenlenen turnuvalar, d\u00fcnya genelinde milyonlarca izleyiciye ula\u015farak b\u00fcy\u00fck ilgi g\u00f6r\u00fcyor.<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>KITANIN L\u0130DER\u0130 N\u0130JERYA<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Afrika genelinde e-spor ve video oyunlar\u0131nda lider \u00fclke G\u00fcney Afrika iken, Nijerya 2022\u2019de az farkla \u00f6ne ge\u00e7ti ve k\u0131tadaki liderli\u011fini s\u00fcrd\u00fcr\u00fcyor. K\u0131tan\u0131n en b\u00fcy\u00fck video oyunu pazar\u0131 haline gelen Nijerya, y\u0131ll\u0131k 250 milyon dolarl\u0131k bir gelire ula\u015ft\u0131. Nijerya\u2019y\u0131 236 milyon dolarla G\u00fcney Afrika, 46 milyon dolarla Kenya, 42 milyon dolarla Etiyopya ve 34 milyon dolarla Gana takip ediyor. Etiyopya, y\u00fczde 13\u2019l\u00fck art\u0131\u015fla en h\u0131zl\u0131 b\u00fcy\u00fcyen pazar konumunda. Pazarda en g\u00fc\u00e7l\u00fc 8 \u00fclke aras\u0131nda Nijerya ve G\u00fcney Afrika\u2019n\u0131n toplam geliri, k\u0131tadaki di\u011fer etkin \u00fclkelerin iki kat\u0131ndan daha fazla. Nijerya ve G\u00fcney Afrika, e-spor ve video oyunlar\u0131 alan\u0131nda Afrika\u2019n\u0131n gelece\u011fini \u015fekillendiren ba\u015fl\u0131ca \u00fclkeler olarak dikkat \u00e7ekiyor.<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><strong><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>YATIRIMLAR ARTIYOR<\/span><\/strong><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>\u00a0<\/span><\/p><p style='margin-top:0cm;margin-right:0cm;margin-bottom:.0001pt;margin-left:0cm;line-height:normal;font-size:15px;font-family:\"Calibri\",sans-serif;'><span style='font-size:16px;font-family:\"Helvetica\",sans-serif;'>Uluslararas\u0131 \u015firketlerden k\u0131taya yat\u0131r\u0131mlar da art\u0131yor. Bu \u00f6rneklerden biri de elektronik d\u00fcnyas\u0131n\u0131n \u00f6nc\u00fclerinden Sony, Afrika\u2019da kurdu\u011fu Sony Innovation Fund ile k\u0131tadaki taleplere cevap veriyor. Bu kapsamda, Carry1st ile Sony Ventures Corporation aras\u0131nda ortakl\u0131k kurulmu\u015f durumda. Nijerya, Fas ve Cezayir gibi \u00fclkelerde konsol oyunlar\u0131na ilgi devaml\u0131 y\u00fckseli\u015fte. Afrikal\u0131 yaz\u0131l\u0131mc\u0131lar ve oyun pazarlamac\u0131lar\u0131, video oyunlar\u0131 alan\u0131nda b\u00fcy\u00fck ticari i\u015flemlerin varl\u0131\u011f\u0131n\u0131n fark\u0131nda. Sadece G\u00fcney Afrikal\u0131 Mediatek \u015firketi, ge\u00e7en sene Oppo ve Xiaomi ile i\u015fbirli\u011fi yaparak \u00fcretti\u011fi 10 farkl\u0131 ak\u0131ll\u0131 telefon markas\u0131n\u0131 piyasaya s\u00fcrerek, cep telefonlar\u0131n\u0131n sadece ileti\u015fim arac\u0131 olmaktan \u00e7\u0131k\u0131p, k\u0131tada insanlar\u0131n en \u00f6nemli e\u011flence vas\u0131tas\u0131 haline gelmesini sa\u011flad\u0131.\u00a0<\/span><\/p>","slug":"global-oyun-pazari-afrikalilarla-buyuyor","orjinalimage":"\/front\/uploads\/blog\/thumbnail\/171917640062IpgvSNDnWPno7.webp","news_cover_min":"\/front\/uploads\/blog\/thumbnail\/171917640062IpgvSNDnWPno7.webp","news_cover":null,"news_video_min":null,"news_video":null,"cropped_638x552":null,"cropped_310x208":null,"cropped_416x247":null,"cropped_197x247":null,"cropped_416x600":null,"cropped_1200x675":null,"tags":null,"meta_title":null,"meta_description":null,"meta_keywords":null,"view_count":16066,"yt":0,"ytid":"","ytimage":null,"imgdate":"2000-01-01 00:00:00","cuff_cover":null,"cropped_358x214":null,"cropped_842x474":null}]}}